The successor to the award-winning comedic "old-school" style computer role-playing game Frayed Knights: The Skull of S'makh-Daon, Frayed Knights 2: The Khan of Wrath is a tongue-in-cheek dungeon delve. The world's greatest scholars, leaders, and heroes may have badly misinterpreted a prophecy about the end of the world, leaving the Frayed Knights - a band of losers and misfits of the adventuring world - as the only ones who may prevent the disaster.
About Rampant Games A small indie video game company with many years of mainstream and indie game experience, devoted to providing role-playing adventures the way grandma used to make 'em... when Grandma was a killer Dungeon Master with a loaded twenty-sided die she called "The Humiliator."
SAGA is the world's first and longest running Persistent MMORTS. Build cities, command troops, and manage resources like in a traditional RTS, but also go on quests, chat with your friends, join guilds, and trade like an MMO. SAGA is an RTS with battling similar to the Total War series, mixed with city building from Stronghold. Build your army by collecting cards found in booster packs, or trade in-game resources for them in the auction house.
About Silverlode Interactive Silverlode Interactive is a game studio based in Orem, Utah. It was founded in 2005, by a team of successful movie industry professionals from Arrowstorm Entertainment. Silverlode created the groundbreaking MMORTS, SAGA. It is praised by players and critics alike for its unique fusion of RTS, RPG and collectible gaming. The game was released in March 2008 and continues to win over audiences across the world.
Norea Jackson thought that her money problems were over when she inherited a strange stone tablet, until people started trying to kill her. Take tactical command of a small fleet of ships as you search for the secrets of humanity's past, and fight to protect humanity's future.
About Eidolon Games Eidolon Games is a one man shop striving to make rich flavorful games that draw you into the game world and deliver the chance to play roles not often found in other games.
Can't Turn Back
Can't Turn Back is a 4 player couch game on maps that resemble Pac-Man. When you hit another player you eliminate them. The twist? You can never reverse directions. Think Pac-Man meets Mario Kart.
About Poor Shelter Games Currently consisting of me and my brother. This is our first foray into game development, and hopefully one of many.
Inspired by games like Quake 3 Arena, and TowerFall. Crashnauts brings a fresh objective based 2D shooter experience to your local multiplayer couch.
About Fueled By Rockets We're FUELED BY ROCKETS, an Indie game and entertainment studio based in Salt Lake City, Utah. Our small team loves to create content that is original and one of a kind. We have an endless list of ideas and projects that we hope to spend most of our time presenting to the world.
A music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested.
About WOBBL3 Entertainment Joe Albrethsen is an entrepreneur driven to disrupt the entertainment industry, starting with video games. Drew Andersen is an Art Director with 10 years of UX/UI experience bringing the visuals to life. Charlie Christensen is our hero programmer wearing out keyboards as he burns through miles of lines of code. Samantha Spray our producer keeps us all on track and leads the design implementation. Jordan Aslett is meticulous about level design to bring the best gameplay experience possible.
A unique word action-puzzler that pits the player against the clock to fill a mine-cart with precious ores by forming and breaking chains of words filled with copper, silver or gold. Meet the requirements of the mine-cart to collect your loot and move on to greater and more rewarding challenges. Unlock treasure chests, discover special tools and items that effect the game play. Featuring Artwork by Tiny Thief artist Roland Vinh.
About Retrodigio An Utah based Indie studio of 1, Retrodigio began working on it's first game (Gnomium) in March 2014 in collaboration with Tiny Thief artist Roland Vinh.
Legacy of the Elder Star
Become the Cosmonaut, mythic hero of the stars, and defend the universe against the Infinite Legion in this fast-paced arcade shooter featuring fluid, mouse-driven movement and a unique and graceful slashing mechanic!
About Kickbomb Entertainment Kickbomb is about best-in-class game feel, richly dynamic design, imaginative worlds, interesting gameplay choices, and sustainable development.
Momentum is a 3D physics-based platformer in which the player must manipulate labyrinths in order to navigate a ball through them as quickly as possible, but without losing control and dropping the ball.
About Projectile Entertainment We're just a couple of young developers looking to jump-start our careers by making our own game.
Fill horizontal rows with polyomino pieces (shapes made from blocks). Pieces composed of one block up to six blocks. Some spaces are already filled which you have to work around. Different game modes have goals of most lines or fastest time to clear the screen. Compete with friends and against the world.
About Ellis Elkins I’ve been doing interactive design and development for 10+ years. Love working in Unity, Flash, and Arduino. Nothing better than interactive juicy goodness.
Together: Amna & Saif
Together: Amna & Saif is a couch co-op adventure puzzle game that gets you to talk, interact and think about each other. Different than most co-op games, in Together you can't complete anything by yourself. You will need to communicate and co-operate with each other to progress. The resulting near constant player interaction is what makes Together fun and unique.
About Mount Olympus Games Visit http://mountolymp.us to learn more.
In Rogue Invader you are the invader attacking the alien horde in this genre-flipping roguelike shooter. Game-play is smooth and resembles old-school isometric games, with modern touches and HD graphics. Twenty years ago, the zenos began invading terran colonies, leaving a trail of death and tears in their wake. Terrans fought back, one planet at a time, while building a fleet to stab at the zeno home-world. You arrive with that fleet, just after a series of massive space battles in which all supply ships have been destroyed. You are left with a huge invasion army but no supplies to invade with other than one million marines, one drop-pod, and one pistol. Your standing orders are to do only one thing: do not return until the war has ended. Good luck. You'll need it.
About Squishy Games Squishy Games was started in January 2015, when Nathan Rees and Lee J Hinkle began working on Rogue Invader full time. Nathan has been a professional animator and graphic artist for ten years, working on projects such as BYU Animation's Pajama Gladiator (http://animation.byu.edu/pj), FantasyCon's dragon, Volos (http://fantasycon.com/volos-the-dragon.html), as the FantasyCon art director, and various projects for companies such as Novell, Time Warner Cable, The Mormon Tabernacle Choir, and Microsoft. Lee J spent the last five years as a polymath using business and programming skills to benefit the BYU volleyball teams, various research publications, FantasyCon's website (early-mid 2014), and inspiring hundreds of high school students to follow their dreams--after mitigating risk as best they can.