We set up a Utah Games Guild info booth at the front of the show floor, to give attendees a quick overview of our showcase and the Utah dev community. This was hugely successful, way beyond what we ever imagined.
Joe Albrethsen does a final check of Dub Wars' massive sound system just ahead opening on Saturday.
Jay Barnson explains the finer points of Frayed Knights 2: The Khan of Wrath.
Lyle Cox's display for Together: Amna & Saif looked fantastic, as always!
Projectile Entertainment's gorgeous physics puzzler Momentum was played pretty much non-stop throughout all three days of the show.
Eidolon Games' tactical space combat game Aurora Redemptus never failed to fascinate.
Poor Shelter Games' first title, Can't Turn Back, was raucous and competitive!
Crashnauts, by Fueled By Rockets, was a really strong spectator attractor.
Kickbomb Entertainment showed off mouse-driven shooter Legacy of the Elder Star with a gorgeous film-style promo poster, video demo reel, and hand-crafted art books.
Tom from Big Shiny Robot looks riveted by Grain War, which is understandable since that game has wonderfully satisfying animations, as does its intriguing "1-bit HD" booth-mate Rogue Invader.
SAGA by Silverlode Interactive had one of the most visually-arresting booths at the show. Needless to say, they stayed pretty busy. ;)
Our educational sponsor Broadview Entertainment Arts University brought a bunch of cool stuff from their game art program, plus a playable build of one of their in-development student games.
Mobile puzzler Ominoes, by Ellis Elkins, had one of the most creative and professional-looking displays at the show.